#pragma once

#include <Windows.h>
#include <tchar.h>
#include <gdiplus.h>
#include <string>
#include <vector>
#include <map>
#include <initializer_list>
#include <cmath>
#include <random>
#include <cstdlib>
#include <fstream>

#include "rapidxml.hpp"

#include "Consts.h"
#include "ImageMgr.h"
#include "Strategy.h"
#include "StrategyMgr.h"
#include "Bullet.h"
#include "BulletMgr.h"
#include "Animation.h"
#include "AnimationMgr.h"
#include "Property.h"
#include "PropertyMgr.h"
#include "Tank.h"
#include "Object.h"
#include "Map.h"
#include "EnermyMgr.h"
#include "LevelMgr.h"
#include "Dialog.h"
#include "DynamicObject.h"
#include "DOMgr.h"
#include "Game.h"